CopperCube Fade Object OpenGL
A downloadable CopperCube extension for Windows
ALL HADOKEN RECORDS COPPERCUBE EXTENSIONS:
https://hadoken-records.itch.io/
CopperCube action extension to fade in or fade out scene nodes or change their transparency / opacity to something in-between - over time or instantly.
Features:
- fade in / fade out to defined OpacityPercent value over custom duration or instant transparency changes (set DurationMs = 0)
- requires CopperCube windows .exe standalone publishing target with OpenGL renderer
- compatible with 3d mesh & billboard nodes
- for solid and trans_alphach materials with diffuse textures only & Lighting set to "none" (no vertex color calculation)
- affects all material slots (mesh buffer) of an object
- FadeEndAction set action after transparency change has finished
- use the action with current selected node for quick use - or choose another node
- built-in node specific processing block mechanism to prevent executing the action twice or more before its transition end -> helps to fight multiple triggering from single key presses (common windows keyboard issue)
- TIP: to hide objects at the beginning of your scene and fade them in later -> use the action with built-in "Before first drawing do something" behavior and with these values: OpacityPercent = 0 | FadeOut selected | DurationMs = 0
Find CopperCube & further general extension documentation under: https://ambiera.com/coppercube/index.html
Updated | 10 days ago |
Status | In development |
Category | Tool |
Platforms | Windows |
Author | HADOKEN RECORDS |
Genre | Action |
Tags | 3d-game-engine, addon, coppercube, extension, fade-in, fade-out, opacity, opengl, transparency |
Purchase
In order to download this CopperCube extension you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files: